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INDEX OF TERMS

A
(FIAT) Abjuration  12
Acquisition of Skills (Action “Skills”)  21
Actions Phase  20-23
Age  3
    End of Age  6-7
Agora  10
Adult (Tile state)  10
All-in (poker)  16, 18
Apprentice (Tile state)  10
Asteroid (end of Age)  6
 
B
“Bailout” (run out of Credits)  16
Bank Credits  8, 16, 18
Bank Side Pot  8, 16, 18
Bitcoin Ingredients Collection  5
Business/Castle Choice Card  10, 14, 24
Business/Castle Choice Phase 24-25
Business points  9, 23
 
C
Capital distribution  13
Castle  25
    Collaborationism 25
    (inherited Castle cards)  13
Conscious (Tile states)  10
Censorship (Castle standard intervention)  25
Centralized Defense  14
Choice Card (Business/Castle)  10, 14, 24
Closing Phase  27
Collaborationism (Castle)  25
Comparison (Choice cards)  25
(End-of-game) conditions  7
Consumption Phase  26
Conversion FIAT <> SAT  12, 24
Corruption (Business/Castle Choice Phase)  24
Crime  14
Criminal (new, Castle standard intervention)  25
Cumulable cards  25
 
D
Day  3
    (End of the)  27
    (Phases of the)  13-27
Day Agenda  27
Day Zero  13, 19
Dashboard with Scoresheet  9
Dealer  8, 29
    (blunder rule)  13
Debt&envy (Special Score)  9
Debut-hand  13, 19 
Decay (Business/Castle Choice Phase)  25
(Storage) Deterioration  27
Dice 
    (additional dice roll at Stage 5)  5, 7
    (combinations)  42
    (3-dice-flop)  20
    (payable, payment methods)  20
Dicecovers (Tokens kept on the)  20, 24
Divine Clock  3, 8, 29
Destruction
    (Action “Technology) 21 
Distributed Defense  14
Doom card Deck (Hodl’em Poker)  15
Dorian, the (Joker)  15
(Energy) doses  14, 26
Draw  4, 7
“Dumb Tax”  28
 
E
Economy Phase  14
Effort (Special Score)  9, 12, 14
Elected Chosen One (Collaborationism)  25
Energy  
    (Production)  14
    (Purchase)  26
    (Storage)  8
End-of-game  7
Equivalence (poker Hands)  15
Escape from the FIAT standard  9
Events (cards)  16
Evil Superiority  4
Evolutionary Stage (Technology)  5, 7
Evolutionary Stage scale  5, 9
“Evolutions” (Action)  21
Extinction  7, 28
 
F
Failure  7, 28
Family (Action “Love”)  23
FIAT
    (coins)  8
    (Loans)  28
 
G
Game table  2
Genesis Block  12
Giving up Skill (Action “Skills”)  21
“Go ahead” (Action Phase)  20
Great Wheel  3, 8
 
H
Halt rule  27
Hands (valid combinations)
    (dice)  24
    (Hodl’em Poker)  15
Happiness (Basic Score)  4
Hodl’em Poker  15
 
I
Income (Economy Phase)  14
Inflation Index  3, 26, 27
(Bitcoin) Ingredients Collection  5
Inheritance  2, 13
Inherited Capital  13
Intellect (Basic Score)  4
Introduction of SATs  12, 16, 22
Involution  10, 26, 28
 
J
Joker (poker wild card)  15
“Justity” (Tax Withdrawal)  27
 
L
“Laundering” (FIAT > SAT) 14
Limitations (Tiles)
    (adjacency, movements, placements) 17
“Little help” from the Central Bank, A (Mirror Test)  7
LNP/BP Marker  9
Loans (FIAT)  14, 28
Love (Action)  23
Luck (Basic Score)  4
 
M
“Magic Wand” (Technology card)  5
Main Hand Phase  18-19
“Market” (Action)  23
Metamorphosis (Markers, Sessions)  11
Miner (Skill)  22
Minor Hand Phase  16
Moral (Basic Score)  4
Movement (Tiles)  17
Moves Phase  17
 
N
New born/homesteader (Tile state)  10, 17, 23
New generation (Tile state)  10, 23
New Tile (placement)  17
Nihilist  17, 28
 
O
Odds (poker combinations)  15
Orange Pills  12
    (Scale)  9, 12
    (Study)  26
    (Tax advantage)  27
Opening Phase  14
 
P
Penalties  28, 29
“Permanent Employment Status” (Tile state)  10, 14
Phases of the Day  13-27
Poker (Hodl’em)  15
Possession  28
Priest (Skill)  22
Privacy SAT (Tax advantage)  27
Production (Economy Phase)  14
 
R
Relief points  9, 27
Repeatable Actions  20
Reproduction (Action “Love”)  23
Resign  4
Restore productivity (Tile)  11
Revelation (Stage 10)  5, 7 
Reversal (Tile)  10
Rotation (Tiles)  10, 17
Run out of Credits  16, 18
 
S
“Sacrifice”  28
SAT
    (introduction)  12
    (Energy purchase)  26
    (privacy)  27
    (resource)  8
Savings (Special Score)  9, 22
“Scam Tax”  12
Scientist (Skill)  22
Scores (Basic, Special)  4, 9, 20
    Basic Score Liquidation rule  9
    (excludable, Mirror Test)  6-7
    Token transformation into Basic Point  11
Selection Markers  6, 11, 21
Self-examination of Soul (Mirror Test)  6-7
Separation of a merged Family (Soldier)  22
Skills
    (Tile, Action)  21-22
Soldier (Skill)  22
Solidarity Mortgage (Economy Phase)  14
Speculation (Action “Market”)  23
Speculative Bonuses  11, 23
Spiritual Superiority  4
Standard intervention (Castle)  25
States of consciousness (Tiles)  10
Statue of the Castle  8
“Stimulus Executive Order” (Business/Castle Choice Phase)  25
Storage (Energy)  8, 27
“Stroke of genius” (Virtue Prize)  12, 16
Study (surplus of Energy, Consumption Phase)  26
 
T
Tax Advantage (Privacy SAT)  27
Tax Withdrawal (Closing Phase)  27
“Technology” (Action)  21
    Technology cards  5, 21, 25
    Destruction cards  21
Technology Superiority  4-5
Tie (dice)  24
Tie (poker Hands)  15
Tile
    (exhaustion of)  17
    (productive unit)  10, 14, 17, 26
    (Reserve)  10
Token (orange)  8, 29
Token Pool  8
Trade Networks (Action “Market”)  23
Transfer (Tiles, by Soldier)  22
 
U
Unconscious (Tile states)  10
Unproductivity (Tile condition)  10
 
V
Variation choice (Main Hand)  18
Vitality (Special Score)  9, 14, 21
Virtue Prize (run out of Credits)  16
 
W
Wallets  8, 12
Wave of Zombification  6
Wheel (Great Wheel)  3, 8
Winning (conditions)  4, 7
Wizard (Skill)  22
 
Z
Zombification/Cozombification  4, 6-7, 28

INDEX OF TERMS

A
(FIAT) Abjuration  12
Acquisition of Skills (Action “Skills”)  21
Actions Phase  20-23
Age  3
    End of Age  6-7
Agora  10
Adult (Tile state)  10
All-in (poker)  16, 18
Apprentice (Tile state)  10
Asteroid (end of Age)  6
 
B
“Bailout” (run out of Credits)  16
Bank Credits  8, 16, 18
Bank Side Pot  8, 16, 18
Bitcoin Ingredients Collection  5
Business/Castle Choice Card  10, 14, 24
Business/Castle Choice Phase 24-25
Business points  9, 23
 
C
Capital distribution  13
Castle  25
    Collaborationism 25
    (inherited Castle cards)  13
Conscious (Tile states)  10
Censorship (Castle standard intervention)  25
Centralized Defense  14
Choice Card (Business/Castle)  10, 14, 24
Closing Phase  27
Collaborationism (Castle)  25
Comparison (Choice cards)  25
(End-of-game) conditions  7
Consumption Phase  26
Conversion FIAT <> SAT  12, 24
Corruption (Business/Castle Choice Phase)  24
Crime  14
Criminal (new, Castle standard intervention)  25
Cumulable cards  25
 
D
Day  3
    (End of the)  27
    (Phases of the)  13-27
Day Agenda  27
Day Zero  13, 19
Dashboard with Scoresheet  9
Dealer  8, 29
    (blunder rule)  13
Debt&envy (Special Score)  9
Debut-hand  13, 19 
Decay (Business/Castle Choice Phase)  25
(Storage) Deterioration  27
Dice 
    (additional dice roll at Stage 5)  5, 7
    (combinations)  42
    (3-dice-flop)  20
    (payable, payment methods)  20
Dicecovers (Tokens kept on the)  20, 24
Divine Clock  3, 8, 29
Destruction
    (Action “Technology) 21 
Distributed Defense  14
Doom card Deck (Hodl’em Poker)  15
Dorian, the (Joker)  15
(Energy) doses  14, 26
Draw  4, 7
“Dumb Tax”  28
 
E
Economy Phase  14
Effort (Special Score)  9, 12, 14
Elected Chosen One (Collaborationism)  25
Energy  
    (Production)  14
    (Purchase)  26
    (Storage)  8
End-of-game  7
Equivalence (poker Hands)  15
Escape from the FIAT standard  9
Events (cards)  16
Evil Superiority  4
Evolutionary Stage (Technology)  5, 7
Evolutionary Stage scale  5, 9
“Evolutions” (Action)  21
Extinction  7, 28
 
F
Failure  7, 28
Family (Action “Love”)  23
FIAT
    (coins)  8
    (Loans)  28
 
G
Game table  2
Genesis Block  12
Giving up Skill (Action “Skills”)  21
“Go ahead” (Action Phase)  20
Great Wheel  3, 8
 
H
Halt rule  27
Hands (valid combinations)
    (dice)  24
    (Hodl’em Poker)  15
Happiness (Basic Score)  4
Hodl’em Poker  15
 
I
Income (Economy Phase)  14
Inflation Index  3, 26, 27
(Bitcoin) Ingredients Collection  5
Inheritance  2, 13
Inherited Capital  13
Intellect (Basic Score)  4
Introduction of SATs  12, 16, 22
Involution  10, 26, 28
 
J
Joker (poker wild card)  15
“Justity” (Tax Withdrawal)  27
 
L
“Laundering” (FIAT > SAT) 14
Limitations (Tiles)
    (adjacency, movements, placements) 17
“Little help” from the Central Bank, A (Mirror Test)  7
LNP/BP Marker  9
Loans (FIAT)  14, 28
Love (Action)  23
Luck (Basic Score)  4
 
M
“Magic Wand” (Technology card)  5
Main Hand Phase  18-19
“Market” (Action)  23
Metamorphosis (Markers, Sessions)  11
Miner (Skill)  22
Minor Hand Phase  16
Moral (Basic Score)  4
Movement (Tiles)  17
Moves Phase  17
 
N
New born/homesteader (Tile state)  10, 17, 23
New generation (Tile state)  10, 23
New Tile (placement)  17
Nihilist  17, 28
 
O
Odds (poker combinations)  15
Orange Pills  12
    (Scale)  9, 12
    (Study)  26
    (Tax advantage)  27
Opening Phase  14
 
P
Penalties  28, 29
“Permanent Employment Status” (Tile state)  10, 14
Phases of the Day  13-27
Poker (Hodl’em)  15
Possession  28
Priest (Skill)  22
Privacy SAT (Tax advantage)  27
Production (Economy Phase)  14
 
R
Relief points  9, 27
Repeatable Actions  20
Reproduction (Action “Love”)  23
Resign  4
Restore productivity (Tile)  11
Revelation (Stage 10)  5, 7 
Reversal (Tile)  10
Rotation (Tiles)  10, 17
Run out of Credits  16, 18
 
S
“Sacrifice”  28
SAT
    (introduction)  12
    (Energy purchase)  26
    (privacy)  27
    (resource)  8
Savings (Special Score)  9, 22
“Scam Tax”  12
Scientist (Skill)  22
Scores (Basic, Special)  4, 9, 20
    Basic Score Liquidation rule  9
    (excludable, Mirror Test)  6-7
    Token transformation into Basic Point  11
Selection Markers  6, 11, 21
Self-examination of Soul (Mirror Test)  6-7
Separation of a merged Family (Soldier)  22
Skills
    (Tile, Action)  21-22
Soldier (Skill)  22
Solidarity Mortgage (Economy Phase)  14
Speculation (Action “Market”)  23
Speculative Bonuses  11, 23
Spiritual Superiority  4
Standard intervention (Castle)  25
States of consciousness (Tiles)  10
Statue of the Castle  8
“Stimulus Executive Order” (Business/Castle Choice Phase)  25
Storage (Energy)  8, 27
“Stroke of genius” (Virtue Prize)  12, 16
Study (surplus of Energy, Consumption Phase)  26
 
T
Tax Advantage (Privacy SAT)  27
Tax Withdrawal (Closing Phase)  27
“Technology” (Action)  21
    Technology cards  5, 21, 25
    Destruction cards  21
Technology Superiority  4-5
Tie (dice)  24
Tie (poker Hands)  15
Tile
    (exhaustion of)  17
    (productive unit)  10, 14, 17, 26
    (Reserve)  10
Token (orange)  8, 29
Token Pool  8
Trade Networks (Action “Market”)  23
Transfer (Tiles, by Soldier)  22
 
U
Unconscious (Tile states)  10
Unproductivity (Tile condition)  10
 
V
Variation choice (Main Hand)  18
Vitality (Special Score)  9, 14, 21
Virtue Prize (run out of Credits)  16
 
W
Wallets  8, 12
Wave of Zombification  6
Wheel (Great Wheel)  3, 8
Winning (conditions)  4, 7
Wizard (Skill)  22
 
Z
Zombification/Cozombification  4, 6-7, 28