INDEX OF TERMS
A
(FIAT) Abjuration 12
Acquisition of Skills (Action “Skills”) 21
Actions Phase 20-23
Age 3
End of Age 6-7
Agora 10
Adult (Tile state) 10
All-in (poker) 16, 18
Apprentice (Tile state) 10
Asteroid (end of Age) 6
B
“Bailout” (run out of Credits) 16
Bank Credits 8, 16, 18
Bank Side Pot 8, 16, 18
Bitcoin Ingredients Collection 5
Business/Castle Choice Card 10, 14, 24
Business/Castle Choice Phase 24-25
Business points 9, 23
C
Capital distribution 13
Castle 25
Collaborationism 25
(inherited Castle cards) 13
Conscious (Tile states) 10
Censorship (Castle standard intervention) 25
Centralized Defense 14
Choice Card (Business/Castle) 10, 14, 24
Closing Phase 27
Collaborationism (Castle) 25
Comparison (Choice cards) 25
(End-of-game) conditions 7
Consumption Phase 26
Conversion FIAT <> SAT 12, 24
Corruption (Business/Castle Choice Phase) 24
Crime 14
Criminal (new, Castle standard intervention) 25
Cumulable cards 25
D
Day 3
(End of the) 27
(Phases of the) 13-27
Day Agenda 27
Day Zero 13, 19
Dashboard with Scoresheet 9
Dealer 8, 29
(blunder rule) 13
Debt&envy (Special Score) 9
Debut-hand 13, 19
Decay (Business/Castle Choice Phase) 25
(Storage) Deterioration 27
Dice
(additional dice roll at Stage 5) 5, 7
(combinations) 42
(3-dice-flop) 20
(payable, payment methods) 20
Dicecovers (Tokens kept on the) 20, 24
Divine Clock 3, 8, 29
Destruction
(Action “Technology) 21
Distributed Defense 14
Doom card Deck (Hodl’em Poker) 15
Dorian, the (Joker) 15
(Energy) doses 14, 26
Draw 4, 7
“Dumb Tax” 28
E
Economy Phase 14
Effort (Special Score) 9, 12, 14
Elected Chosen One (Collaborationism) 25
Energy
(Production) 14
(Purchase) 26
(Storage) 8
End-of-game 7
Equivalence (poker Hands) 15
Escape from the FIAT standard 9
Events (cards) 16
Evil Superiority 4
Evolutionary Stage (Technology) 5, 7
Evolutionary Stage scale 5, 9
“Evolutions” (Action) 21
Extinction 7, 28
F
Failure 7, 28
Family (Action “Love”) 23
FIAT
(coins) 8
(Loans) 28
G
Game table 2
Genesis Block 12
Giving up Skill (Action “Skills”) 21
“Go ahead” (Action Phase) 20
Great Wheel 3, 8
H
Halt rule 27
Hands (valid combinations)
(dice) 24
(Hodl’em Poker) 15
Happiness (Basic Score) 4
Hodl’em Poker 15
I
Income (Economy Phase) 14
Inflation Index 3, 26, 27
(Bitcoin) Ingredients Collection 5
Inheritance 2, 13
Inherited Capital 13
Intellect (Basic Score) 4
Introduction of SATs 12, 16, 22
Involution 10, 26, 28
J
Joker (poker wild card) 15
“Justity” (Tax Withdrawal) 27
L
“Laundering” (FIAT > SAT) 14
Limitations (Tiles)
(adjacency, movements, placements) 17
“Little help” from the Central Bank, A (Mirror Test) 7
LNP/BP Marker 9
Loans (FIAT) 14, 28
Love (Action) 23
Luck (Basic Score) 4
M
“Magic Wand” (Technology card) 5
Main Hand Phase 18-19
“Market” (Action) 23
Metamorphosis (Markers, Sessions) 11
Miner (Skill) 22
Minor Hand Phase 16
Moral (Basic Score) 4
Movement (Tiles) 17
Moves Phase 17
N
New born/homesteader (Tile state) 10, 17, 23
New generation (Tile state) 10, 23
New Tile (placement) 17
Nihilist 17, 28
O
Odds (poker combinations) 15
Orange Pills 12
(Scale) 9, 12
(Study) 26
(Tax advantage) 27
Opening Phase 14
P
Penalties 28, 29
“Permanent Employment Status” (Tile state) 10, 14
Phases of the Day 13-27
Poker (Hodl’em) 15
Possession 28
Priest (Skill) 22
Privacy SAT (Tax advantage) 27
Production (Economy Phase) 14
R
Relief points 9, 27
Repeatable Actions 20
Reproduction (Action “Love”) 23
Resign 4
Restore productivity (Tile) 11
Revelation (Stage 10) 5, 7
Reversal (Tile) 10
Rotation (Tiles) 10, 17
Run out of Credits 16, 18
S
“Sacrifice” 28
SAT
(introduction) 12
(Energy purchase) 26
(privacy) 27
(resource) 8
Savings (Special Score) 9, 22
“Scam Tax” 12
Scientist (Skill) 22
Scores (Basic, Special) 4, 9, 20
Basic Score Liquidation rule 9
(excludable, Mirror Test) 6-7
Token transformation into Basic Point 11
Selection Markers 6, 11, 21
Self-examination of Soul (Mirror Test) 6-7
Separation of a merged Family (Soldier) 22
Skills
(Tile, Action) 21-22
Soldier (Skill) 22
Solidarity Mortgage (Economy Phase) 14
Speculation (Action “Market”) 23
Speculative Bonuses 11, 23
Spiritual Superiority 4
Standard intervention (Castle) 25
States of consciousness (Tiles) 10
Statue of the Castle 8
“Stimulus Executive Order” (Business/Castle Choice Phase) 25
Storage (Energy) 8, 27
“Stroke of genius” (Virtue Prize) 12, 16
Study (surplus of Energy, Consumption Phase) 26
T
Tax Advantage (Privacy SAT) 27
Tax Withdrawal (Closing Phase) 27
“Technology” (Action) 21
Technology cards 5, 21, 25
Destruction cards 21
Technology Superiority 4-5
Tie (dice) 24
Tie (poker Hands) 15
Tile
(exhaustion of) 17
(productive unit) 10, 14, 17, 26
(Reserve) 10
Token (orange) 8, 29
Token Pool 8
Trade Networks (Action “Market”) 23
Transfer (Tiles, by Soldier) 22
U
Unconscious (Tile states) 10
Unproductivity (Tile condition) 10
V
Variation choice (Main Hand) 18
Vitality (Special Score) 9, 14, 21
Virtue Prize (run out of Credits) 16
W
Wallets 8, 12
Wave of Zombification 6
Wheel (Great Wheel) 3, 8
Winning (conditions) 4, 7
Wizard (Skill) 22
Z
Zombification/Cozombification 4, 6-7, 28
INDEX OF TERMS
A
(FIAT) Abjuration 12
Acquisition of Skills (Action “Skills”) 21
Actions Phase 20-23
Age 3
End of Age 6-7
Agora 10
Adult (Tile state) 10
All-in (poker) 16, 18
Apprentice (Tile state) 10
Asteroid (end of Age) 6
B
“Bailout” (run out of Credits) 16
Bank Credits 8, 16, 18
Bank Side Pot 8, 16, 18
Bitcoin Ingredients Collection 5
Business/Castle Choice Card 10, 14, 24
Business/Castle Choice Phase 24-25
Business points 9, 23
C
Capital distribution 13
Castle 25
Collaborationism 25
(inherited Castle cards) 13
Conscious (Tile states) 10
Censorship (Castle standard intervention) 25
Centralized Defense 14
Choice Card (Business/Castle) 10, 14, 24
Closing Phase 27
Collaborationism (Castle) 25
Comparison (Choice cards) 25
(End-of-game) conditions 7
Consumption Phase 26
Conversion FIAT <> SAT 12, 24
Corruption (Business/Castle Choice Phase) 24
Crime 14
Criminal (new, Castle standard intervention) 25
Cumulable cards 25
D
Day 3
(End of the) 27
(Phases of the) 13-27
Day Agenda 27
Day Zero 13, 19
Dashboard with Scoresheet 9
Dealer 8, 29
(blunder rule) 13
Debt&envy (Special Score) 9
Debut-hand 13, 19
Decay (Business/Castle Choice Phase) 25
(Storage) Deterioration 27
Dice
(additional dice roll at Stage 5) 5, 7
(combinations) 42
(3-dice-flop) 20
(payable, payment methods) 20
Dicecovers (Tokens kept on the) 20, 24
Divine Clock 3, 8, 29
Destruction
(Action “Technology) 21
Distributed Defense 14
Doom card Deck (Hodl’em Poker) 15
Dorian, the (Joker) 15
(Energy) doses 14, 26
Draw 4, 7
“Dumb Tax” 28
E
Economy Phase 14
Effort (Special Score) 9, 12, 14
Elected Chosen One (Collaborationism) 25
Energy
(Production) 14
(Purchase) 26
(Storage) 8
End-of-game 7
Equivalence (poker Hands) 15
Escape from the FIAT standard 9
Events (cards) 16
Evil Superiority 4
Evolutionary Stage (Technology) 5, 7
Evolutionary Stage scale 5, 9
“Evolutions” (Action) 21
Extinction 7, 28
F
Failure 7, 28
Family (Action “Love”) 23
FIAT
(coins) 8
(Loans) 28
G
Game table 2
Genesis Block 12
Giving up Skill (Action “Skills”) 21
“Go ahead” (Action Phase) 20
Great Wheel 3, 8
H
Halt rule 27
Hands (valid combinations)
(dice) 24
(Hodl’em Poker) 15
Happiness (Basic Score) 4
Hodl’em Poker 15
I
Income (Economy Phase) 14
Inflation Index 3, 26, 27
(Bitcoin) Ingredients Collection 5
Inheritance 2, 13
Inherited Capital 13
Intellect (Basic Score) 4
Introduction of SATs 12, 16, 22
Involution 10, 26, 28
J
Joker (poker wild card) 15
“Justity” (Tax Withdrawal) 27
L
“Laundering” (FIAT > SAT) 14
Limitations (Tiles)
(adjacency, movements, placements) 17
“Little help” from the Central Bank, A (Mirror Test) 7
LNP/BP Marker 9
Loans (FIAT) 14, 28
Love (Action) 23
Luck (Basic Score) 4
M
“Magic Wand” (Technology card) 5
Main Hand Phase 18-19
“Market” (Action) 23
Metamorphosis (Markers, Sessions) 11
Miner (Skill) 22
Minor Hand Phase 16
Moral (Basic Score) 4
Movement (Tiles) 17
Moves Phase 17
N
New born/homesteader (Tile state) 10, 17, 23
New generation (Tile state) 10, 23
New Tile (placement) 17
Nihilist 17, 28
O
Odds (poker combinations) 15
Orange Pills 12
(Scale) 9, 12
(Study) 26
(Tax advantage) 27
Opening Phase 14
P
Penalties 28, 29
“Permanent Employment Status” (Tile state) 10, 14
Phases of the Day 13-27
Poker (Hodl’em) 15
Possession 28
Priest (Skill) 22
Privacy SAT (Tax advantage) 27
Production (Economy Phase) 14
R
Relief points 9, 27
Repeatable Actions 20
Reproduction (Action “Love”) 23
Resign 4
Restore productivity (Tile) 11
Revelation (Stage 10) 5, 7
Reversal (Tile) 10
Rotation (Tiles) 10, 17
Run out of Credits 16, 18
S
“Sacrifice” 28
SAT
(introduction) 12
(Energy purchase) 26
(privacy) 27
(resource) 8
Savings (Special Score) 9, 22
“Scam Tax” 12
Scientist (Skill) 22
Scores (Basic, Special) 4, 9, 20
Basic Score Liquidation rule 9
(excludable, Mirror Test) 6-7
Token transformation into Basic Point 11
Selection Markers 6, 11, 21
Self-examination of Soul (Mirror Test) 6-7
Separation of a merged Family (Soldier) 22
Skills
(Tile, Action) 21-22
Soldier (Skill) 22
Solidarity Mortgage (Economy Phase) 14
Speculation (Action “Market”) 23
Speculative Bonuses 11, 23
Spiritual Superiority 4
Standard intervention (Castle) 25
States of consciousness (Tiles) 10
Statue of the Castle 8
“Stimulus Executive Order” (Business/Castle Choice Phase) 25
Storage (Energy) 8, 27
“Stroke of genius” (Virtue Prize) 12, 16
Study (surplus of Energy, Consumption Phase) 26
T
Tax Advantage (Privacy SAT) 27
Tax Withdrawal (Closing Phase) 27
“Technology” (Action) 21
Technology cards 5, 21, 25
Destruction cards 21
Technology Superiority 4-5
Tie (dice) 24
Tie (poker Hands) 15
Tile
(exhaustion of) 17
(productive unit) 10, 14, 17, 26
(Reserve) 10
Token (orange) 8, 29
Token Pool 8
Trade Networks (Action “Market”) 23
Transfer (Tiles, by Soldier) 22
U
Unconscious (Tile states) 10
Unproductivity (Tile condition) 10
V
Variation choice (Main Hand) 18
Vitality (Special Score) 9, 14, 21
Virtue Prize (run out of Credits) 16
W
Wallets 8, 12
Wave of Zombification 6
Wheel (Great Wheel) 3, 8
Winning (conditions) 4, 7
Wizard (Skill) 22
Z
Zombification/Cozombification 4, 6-7, 28